Episode 22 – Player Numbers and Pumpkin Bomb Playtesting

In this episode we aimed to talk about how the number of players in games affected games design. Our initial aim was to talk about solo games, including Joe’s Swords of the Skulltakers solo RPG. To do that justice, though, we’ve left solo games for a later episode. Enjoy the episode and get in contact, […]

dogs-playing-pokerIn this episode we aimed to talk about how the number of players in games affected games design. Our initial aim was to talk about solo games, including Joe’s Swords of the Skulltakers solo RPG. To do that justice, though, we’ve left solo games for a later episode.

Enjoy the episode and get in contact, email podcast@dicingwithdesign.com, tweet @dwdpodcast, find us on Facebook and Google+ and now you can record a message by clicking, “Send us a voice message” on our website. We look forward to hearing from you.

00:00:00 Intro

00:00:50 Updates, including: Lego, Ramses Pyramid, Warpack, Fantasy Battles, Ticket to Ride, A Game of Thrones LCG, Chaos Reborn, X-COM

00:21:20 Pumpkin Bomb: We recently play-tested Joe’s superhero – based narrative RPG, so Col and Grant give Joe their feedback from the session.

00:45:50 We discuss games design and player count, including: Warhammer, Triumph and Treachery, Small World, Werewolf, LARP, Pro-Wrasslin’ Battle Royale, Ankh Morpork, Risk, Magic: The Gathering, L5R, Space Hulk, Sedition Wars, Poker, Historical Wargames, Star Wars: The Old Republic, World of Warcraft

01:30:50 Outros and contact details

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